Anthony Grummett — Gameplay Programmer
Procedural generation, systems programming, performance, and tools. Unity • C#.
Featured Projects
DiveCraft — Blocky Waves & Procedural Islands
Perlin terrain + custom block-wave system; chunk meshing & culling for stable frame times.
AI Grid Pathfinding
Custom grid graph, A*, terrain sampling, and debug overlays; fixed spikes & GC churn.
Low‑poly Rat Simulator
URP + Cinemachine; ragdoll physics & tunnel mechanics.
AsterAvoid - uni project
A game built for my maths for games module at uni, combining a build system and a flight system to make a spaceship
2D Top Down RPG
A 2D Top Down RPG game using tiles and my own pixel art and animations
API Multiplayer Chat Room
Unity netcode demo with lobby & real-time chat.